AI Insights · Timothy · October 2021
Top 5 Physics Puzzle Games on Android in Greece Q3 2021
Explore the performance of the top 5 physics puzzle games on Android in Greece during Q3 2021, focusing on weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 physics puzzle games on the Android platform in Greece demonstrated varied performance in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics of each game's performance based on data from Sensor Tower.
Couples Yoga from VOODOO saw a notable spike in weekly downloads early in the quarter, peaking at approximately 13K in mid-July. However, this was followed by a steady decline, reaching as low as 40 by the end of September. Weekly active users mirrored this trend, starting at around 5.7K and hitting a peak of nearly 40K before gradually decreasing to 1.5K by the quarter’s end.
Flow Legends: Pipe Games from CASUAL AZUR GAMES exhibited a fluctuating pattern in weekly downloads, starting at 5K in late June and experiencing multiple peaks and troughs, with a low of 487 and a slight recovery to 647 by the end of September. The app's weekly active users followed a similar trend, beginning at 16.9K and declining to 2.7K.
The Superhero League by Lion Studios had a relatively stable performance in terms of weekly downloads, maintaining a rate between 1.4K and 3.9K throughout the quarter. Weekly active users showed a gradual increase from 9.7K in late June to a peak of 15.8K in mid-August, before stabilizing around 9.6K by the end of September.
Bazooka Boy from Supersonic Studios LTD maintained a fairly consistent download rate, starting at 1.8K and experiencing minor fluctuations, peaking at 3.1K in early September before ending the quarter at 1.2K. Active users showed a similar pattern, beginning at 4.7K, peaking at 6.1K, and finishing at 3.1K. The app's weekly revenue remained minimal, with occasional peaks of up to $4.
Lastly, Angry Birds 2 by Rovio Entertainment Corporation displayed steady weekly downloads, ranging from 1.1K to 2.2K. The game’s weekly active users increased steadily from 6.2K to 8.2K, peaking at 8.4K in mid-September. Revenue followed a consistent trend, fluctuating between $1K and $2K, ending the quarter at $1.6K.
For more detailed insights and data, visit Sensor Tower.